@Jaocek @TeriyakiStyle I honestly tried researching when you said to checkout the earlier threads. However, if you goto page 1 most images are dead. I think what would be the best solution to keep knowledge preserved is, keep this thread but have an archived thread that only a mod or someone posts to with Technique…
Hey < 3, working my head around this for a long time and don't even know where to start from... Sadly I can only provide 1 reference image (it's taken from http://yuumei.deviantart.com/). You can see it's some kind of venetian mask (hello Assassins Creed < 3). Top hat is easy, also the mask seems to be attached on a half…
Dear folks, I was thinking about modelling a simple canister. The basic form is quite simple using subdivision modeling. But how to implement these cavities? More detail could be used on the base model, but this will degrade the managebility of the main simple form, espacially if the cavities are just on one side, loops…
Thank you but already been answered. But here is another one. I decided to model this (for practicing sub-d.) How i tried to model the base: 1. (: 2. 3. 4. Divide on the segments seen here 5. Interpolation on 0 to get a low poly base mesh for sub-d. 6. And the result. The black one is the failed subdivided poly, the white…
Hey, there's some objects that I'd like to know how you usually model it? Sometime creating such sub-d objects not rely in making evenly-sharp hardedge but also transition between surfaces and the way buildup base one. 1. A vase with triangular top face, circular middle section, and square bottom face. 2. A shape transform…
Hi 3ds max newbie here. Sorry if this is an obvious question but I'm stuck. I'm trying to carve a design into a wall by using shapes derived from splines I've traced out: Is booleaning the way to go? I have 2 questions with that: 1. How do I preserve the contour of the splines when I use "normalize spline"? I'd use "edit…
Hey Vassago, Not sure this is what you need but here's a quick and dirty ( Hi Andy :P ) tutorial I did for the straps on the Darkwatch Gun I did. Link to the gun http://markdamico.carbonmade.com/projects/2388306 Tutorial: 1. Did a low poly version. 2. Ran connect to add some edge loops. 3. Extruded every other row of…
I think the closest thing to the spline method for Maya is to use Bevel Plus under Surface tab. First select the outer curve> Then shift select the inner curves> Run Bevel Plus> Set Outer Style curve to straight out and Inner style curve to Straight in. There is no one click solution to achieve fillet curve. But what you…
Thank you very much for those lines, I keep forgetting about the 3 to 1 topology conversion. I did it try it though and I thought it would work but it didn't seem to fix the issue as much as it did just change the shape of the shading issue: https://streamable.com/l9rfp0 And the extra loops around the corners made sharp…
hey guys, i want to model this sword in 3ds max: but i got several problems. i started from a plane and defined the silhouette. after it i added several loops and gave the sword a curvy form with an ffd 3x3 modifier. then i inset all faces and draged them out to get some thickness and used a symetrie modifier to get both…