Hello, I have MDL Half-life 1 file. Using Milkshape I converted it to a bunch of SMD files. How can I merge all this files into 1 SMD file or any other of these formats: MD2, MD3, MD5? .wysiwyg { background-attachment: scroll; background-repeat: repeat; background-position: 0% 0%; background-color: #2c2c2c;…
I am very proud to share with you my latest creation: a futuristic bullpup SMG in 3D! I never liked firearms very much, but I’m loving modeling them. The bullpup design, which puts the magazine behind the trigger, caught my attention for reducing the length of the weapon without sacrificing the barrel size. I wanted to…
Well nothing's sure when it comes to that kind of stuff but as far as I'm aware, the SMD importers that are supposed to be able to import animations havent been updated and that functionality broke somewhere along the way. The error you're getting is trying to access a valve Plugin which to my knowledge cant import…
Hey guys! Wasn't sure if this was the right place to submit this. It's technically 3d game art I guess, but its more animation. This is a comparative cut scene I am making from DmC using markerless motion capture (basically £30 worth of equipment over a £10,000 industry standard Vicon system). All of everything here has…
One thing I don't understand is in the tutorial I was following I was required to select a Geometry Approximation and make a local copy to export my _phys and _idle .smd's. So if I open this scene up after already having done this and change my model and want to export the original .smd again, do I need to undo this…
I have been having trouble in every stage of exporting from Maya 2012. Do you need both Proll's smd plugins and valves to successfully export smds, or is it either one you can use? I can't get valve's plugins to work, i tried editing the runmaya.bat to conform to the instructions, but it crashes as soon as i launch it... I…
So you probably saw we have our awesome pistols up in the Unreal Marketplace, but we now have two SMGs available as well. They are: MP7a1: https://www.unrealengine.com/marketplace/aaa-animated-mp7a1-fps-pack Micro-Uzi: https://www.unrealengine.com/marketplace/aaa-fps-micro-uzi-smg-pack All Ironbelly weapons come with 4k…
I'm struggling with what I fear is a very easy-to-fix and rudimentary problem. I've googles around and looked at puppet-masters own tutorials but regarding this they are all "to be continued". I've set up everything and have gotten to the part where I can import a reference in MESA (Maya2014) and it builds the model fine.…
what version of maya are you using, the exporter source provides wont work on 2011 or 2012 and i think not even 2010. there is a community made script around too, but it is also shit. even know maya is my main package, when it comes to source i pretty much always just export to 3ds Max or Blender to do the smd export.…
got myself a gf6600 agp as well and my machine was built for geforce4, too. you dont get much speed out of it, but it works well to play with sm3... e.g trackmania with sm3 runs pretty bad (15-20 fps) but with sm2 it works well... but I got it for the reason of having sm3 at all, too.