Finished up refining the high poly a little while back. Also did a breakdown/plan for the retopology and hair. And the current progress with the retopology. Completed the boots and the pants.
Have you no pride? Do you want to be an artist, or do you just want to be a digital janitor that's just brought in to mop up after the AI's shit? Personally, the thought of forgetting about sculpting and accepting just mopping up the last 30% after an AI did everything makes me want to slit my wrists.
@Neox all good! happy to learn about what other softwares are doing well. I also have Taubin soothing for volume preservation, along with a seperate tangent normal based relax. Did this solve your smoothing issue? I still going to get to that test BTW. @pior hey how's this look? https://youtu.be/Y48n9jl7u4M
Did you know you can embed YouTube here? Makes it easier for people to see your stuff. Just paste the URL then press Enter to add a new line under it, then when you post (or Preview) the embed will show up. https://polycount.com/discussion/63361/information-about-polycount-new-member-introductions#forum-tricks
I kind of stepped away from the learning timeline with these two characters, but after I learned anatomy (at least I think I did :D ), I started doing speed sculpts, and this is one of the ones I liked.
Hey, nice work on the materials. The 2nd render though makes me feel like I need glasses, I greatly prefer the 1st render. The teapot bottom looks like it needs more geometry, compared to the nice amount of detail on most of the rest of the asset. Also the bottom of the spout is looking too chunky. What does your wireframe…
I got a couple adobe programs through steam, but I did cause some headaches with teams at work. It often would be tagged as 'a game' and teams mark my account as away instead of online. I dont really mind having it on steam otherwise