poopipe left out one major factor though. I don't recall the technical term but every bullet has certain flight characteristics that will not only effect when and and at what rate it will drop, but also how much it may rise. So if you buy a box of rifle rounds, oftentimes there will be a chart on the back or the side that…
hi @Quack! Love the work you've done so far. How long have you been in love with substance? I'm just starting out, and I love thinking about how im going to make my ideas a reality with a non-destructive workflow! As of right now, im trying to make this cobblestone flooring with cracks. I'm wondering how do you process…
[ QUOTE ] lizardish/insectish creature [/ QUOTE ] He is, and thats why i gave him a character. I'm wanting to mix the insect/lizard characteristics, but i guess he doesn't have any insectish characteristics about him, so im thinking about dropping it. However that is an interesting idea...ill check that out bro, thankx…
[ QUOTE ] [ QUOTE ] Like I said, it's a social, economic and cultural construct that isn't based in genetics in anyway. [/ QUOTE ] So are you saying that docters who say, "you're hispanic so you have a greater risk of diabities" or tell blacks "this drug is particularly effective for black people" are wrong? Or maybe these…
Hiya! Did you happen to use any reference while working in substance designer? For example: If you look closely at the image, you'll see that the wood floor has a sense of character about it. The wood grain had lots of detail, the coloring is very drastic, and even the dirt splotches have their own sense of character too.…
Good progress! Re: Histogram There are not tools in Unreal to update the lighting from histogram. It's more of a general tool for you to know where your values fall compared to your reference. Or if they are too dark/bright/not using the whole range. You can get the histogram in any image editing software like Photoshop…
I don't honestly think I would have. As it's missing the defining characteristics of the Zora's that I think of. Which would be those in Majora's Mask, OoT, and Twilight Princess. Those characteristics would be, the large tail section coming off the head, the fins on the arms, and the more human shape. See here:…
So I'm wondering this now for nearly my whole (3d)-live What is better and why should you use the one or the other? The obvious difference is that Face-Centric doesn't need to split edges on UV borders. That's why every modeling tool I know of uses this approach Anything else? Many games use Point-Centric (that's why you…
in my opinion an elephant would not work because of the animations, you should go for a more feline kind of animal but you dont need to waste the elephant idea, a good exercise is getting some characteristics of the animals you want, like the awesome beast master set that peppi did for the polycount contest, he get 2…
Yeah that movie gave an odd impression for sure but I am talking more about art style the games pretended to be "photo real" starts to give you. Certain detail fatigue you eyes are getting . I blame too much of procedural approach and increased sampling in PBR shaders. Few years ago the shaders looked like what Substance…