What we're looking for We are in search of a skilled Senior 2D Animator to be a key player on our team, elevating the user experience in our game with enchanting animations. Your creative work will spark excitement and deep immersion for our players, significantly shaping the success of our project. Join us in creating…
Hi. Can anyone help me on how to create this kind of texture animation? Will this be possible in maya? thank you https://www.artstation.com/artwork/vDJ0Q6
Okay not a lot of new animations that haven't been seen in this project before but wanted to note a few little animation workflow things that might be helpful for anyone. -Rotation of joints different in unreal than in maya -- unreal resamples animations on import. This can cause rotation differences compared to what you…
"Mincolino" is a game Cinematic about a wooden mink brought to life by alchemy and magic - Core Team - Charmaine Lim - Animation Lead Diego Mota - Director, Concept Art, Human Liam Walters - Environment Art Lead Lua Havro - Creature Art Lead Mishel Soghoyan - Producer, Real-time VFX Lead Aksynia Gatsenko - Animation…
SYNOPSIS A UE5 cinematic set in a brutalist environment which represents a digital memory. Inspired by Mirror's Edge, Blade Runner 2049, Control and Ghost in the Shell. CORE TEAM Adrian Cota - Team Lead | Environment | Cinematography/Previs | Layout | Lighting | Camera Animation Emily Lindsay - Animation Sergio Santos -…
Hello, I'm looking for an animator, who is using Maya and is familiar with the Maya -> Unity pipeline, knows how to work with a humanoid and non-humanoid characters and has the ability to create control rigs if a skeleton is given. Most of the animation needed are romance mainly involving 2 characters or sometimes solo, so…
Hi, We are looking for 3D character model, rigged and animated, for our Unity3D mobile game. - Maximun polygons under 30k - Custom animations between 8-10 animations per character - Required FBX file ready to import into Unity3D - Design aesthetic, preferably Overwatch 2 style but we don't mind any creative input from you.…