FX shaders don't work with offline renderers (any of the stuff in the Rendering menu). If you want to "render" the viewport out to a file, open the Tools menu and choose one of the Grab Viewport methods. http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/files/GUID-02B83BCD-6621-4F0F-878B-9781A07C996E.htm
hey EQ, i got a question how do u make sure the chain animation loops with this method. becuase im thinking of using this method for a belt that is suppose to be moving a spool. its actually for a mechanism that opens a gate from my silent hill inspired environment http://boards.polycount.net/showthread.php?t=63628
Try this Choose Rendering menu > Screen Capture > Capture Still Image http://docs.autodesk.com/3DSMAX/16/ENU/3ds-Max-Help/index.html?url=files/GUID-02B83BCD-6621-4F0F-878B-9781A07C996E.htm,topicNumber=d30e546732 If you need a higher resolution capture there's this script for it…
Yet another personal project that I´m working on. This time I´m going to do a pirate ship based on the Vasa ship (build in 1628). This is the first prop. Rendered in Marmoset Toolbag II. Oh and HAPPY NEW YEAR ALL! May the polygons be with you where ever you go!
I've been working on this puppy off and on for a while now and I think I finally got to a stopping point Friday. I wanted to see what you guys thought before I finalize it and added it to the ol' portfolio. Its 6728 tris and I used 2048s for the diffuse normal spec and gloss. C&C welcomed and encouraged.
The M-308 gunner was way more rounded and blobby than this from what i remember. the edges weren't so harsh. even Irem's own art has curves on it's angles so it's more pleasing to the eye. try looking at more references for it and understand it's shapes better, okay? http://toyboxdx.com/phorum/file.php?1,file=6928…
EDIT: Where: Blue C Sushi in Bellevue http://www.bluecsushi.com/default.aspx?ID=31 When: This Friday @ 7:00pm Phone #'s: Vassago (Josh) - 775-338-3025 Keen (Loren) - 760-917-1628 Here's the list of people going so far (to my knowledge): Keen Thegodzero seforin Vassago mLichy Frozan Adam Brome Zilk Iron Hawk stoofoo Vig…
1675 6620 9751 Name: Cubik Town: Isolata Got peaches and cherries. Having some severe firewall problems though. From Nintedowifi.com: TCP: Allow traffic to all destinations on ports: 28910,29900,29901, and 29920 UDP: Allow all traffic to all destinations. (Necessary for peer-to-peer connections and game play) I'm not about…
You can render a preview, and set it to whatever resolution you want (pretty much). http://download.autodesk.com/us/3dsmax/2012help/files/GUID-02B83BCD-6621-4F0F-878B-9781A07C996-2310.htm For the alpha, you could simply change your shaders' diffuses to white, and re-render a new preview. Then batch-combine the two videos…
1.Alex 8323. Breen 6629. Barney 5922. Everyone else around 4700-5200. 2. Airboat 5944. Buggy 5824 3. Guns (with arms) around 1500-3200 (crossbow and .357 cal). Gordons arms are 1976 polys, but you only see them once when he flexes his fingers after getting the suit. Some of the weapons only includes one arm which definatly…