thanks so much for the feedback, I actually stopped with that character and had been focusing on learning anatomy. Did Scott Eatons anatomy course and purchased the book "Anatomy for the artist" by Stephen peck.. I feel I have a better grasp on anatomy now. Your explanation is fine :) I would like to know how to get that…
Assault rifle modeled in maya, textured in substance, and rendered in Arnold. Let me know what you think! Definitely not game ready (1mil poly and 5-2k textures :D ) Went with a wooden receiver and raw metal kind of rustic vibe but with modern weapon tech. Dirty bling for the hard working cartel boss. Well worn stock…
Hey guys, currently redoing a model I started when I was more of a noobie. It's coming along very slow (as it always does for me). Here's what I have so far. Crits always welcome :) Edit: Colour seems really off after I uploaded :s
Following link is a nice comprehensize overview of the huge performance gain you get by buying the largest ssd capacity you can afford. http://www.tomshardware.com/reviews/m4-ssd-capacity-comparison,2957.html They come to the conclusion that 128 gigs represents a sweet spot for price concerns. When I chose 256 gig model…
Hey Polycounters! Recently I've finished my new project of the Military Radio! It was a long learning process, but I think it paid off! If you like the shoots here, go to my artstation page for the whole project! Thanks, hope you guys enjoy it!
Hello, I am looking for advice on how to combat an issue. Process: Sculpts in Blender -> Baking in Marmoset -> Texturing and Channel Packing in Designer -> Import into UE (Compression Settings BC7, DX11, optional A; Sampler Type: Linear Color) I've been getting data loss in my normals when trying to recalculate the blue…
Thank you everyone for your kind comments ! Here 's what I have sofar for Pisciasa model, I can quite say that the modeling for the girl is done, I will defenitely need some more polishing here and there on the model while I am working on the texture later ( like adding more micro hair strands, facial features or clothes…
Would you only use the zmodeler or mix it up with some sculpting or even use both on the workflow starting with the zmodeler and refining with sculpting brushes or anything else ? I ask because all 3 of these pieces that are shown below seems a bit challenging to me(I haven't tried it yet thou). This is ranked from easiest…
I can't believe my english is so bad!........ the question is how to get rid of the "save as copy" right? lets say you have a texture named 123.jpeg (is just an example)and want to avoid ending with 123_copy.jpeg. Well just record the saving process(saving TO 123.jpeg) without using the 123.jpeg file in any other program,…