I think I found the problem, will have to do more tests but I essentially deleted all the folders in the subtools and I could save the project file after that. Yes I switched to the lowest subtool but the poly count isn’t the problem, at the lowest it says all subtools have a bit over 1 mil or something like that. The…
Always happy to help! I personally like you're Muscle Character the way you made it. I think adding some outline shading would help bring it closer to the concept. Also look into the render settings of Marmoset for filters and render presets that will definitely enhance the presentation and make the colors more vibrant.…
I don't even have the regular Dynamics menu, only the nDynamics. Upon further investigation I tried resetting the maya-folder in the My Documents folder, and it worked. There's something messing it up in the userPrefs.mel Seeing as how this file has been migrated from infinity versions of Maya and mine is like 2800 lines…
EDIT: Nevermind. I haven't used this tool before, so wasn't sure what to expect, but a friend told me it still wasn't working for him. Haven't had a chance to properly test, but It appears to work if you copy the "lib" folder from "C:\Program Files\Quixel SUITE 2.0\colors\" to "C:\Program Files\Autodesk\3ds Max…
Hi, I'm running the latest SpeedTree and UE4.20.3. I just now think I've figured it out. I had been saving (at export) to the wrong location, not inside my content folder of my UE project. When I imported the mesh I don't think UE could find the textures. I managed to import the textures manually, but also if I copy them…
I tried to load it manually from the C:\Autodesk folder. I received the error message... // Error: file: C:/Program Files/Autodesk/Maya2016.5/scripts/others/pluginWin.mel line 767: The specified module could not be found. (Mayatomr) I even tried moving the .mll file to Maya's bin/plug-ins folder and manually load it from…
wait wait wait, do we still do dota\particles\units\heroes? because i don't have one of those, but i do in a dota\root\ folder... should i make the folder? im going to try that. EDIT:: OH DANG!! that worked!! thank you so much! I will be updating this thread with a roundup of everything i've found about adding custom…
@Axi5 It is possible to make custom shaders for Toolbag, I think, because there's a folder for custom materials somewhere in the installation folder. If it is possible to do this in the softwares you just mentioned, then how come no one is doing it? Or maybe I just haven't encountered one yet. But still, you'd think big…
Any of you script monkeys want to show off? I love painting in .psds but like to bring them down to bmps, jpgs and tgas.. nowadays its getting really time consuming to do all the repathing! I would like to see a script that looks at all the maps in a max scene (or selected objects if you want to be really nice), finds any…
Going through my old folders and moving stuff that I want into new folders for a game project I will be working on at some point. I'm completely self-taught at art. I went to school for game programming but art is where it's at. Been writing my own game engines and my goal is to do a full next-gen game inside my engine…