In regards to Pixar, I think you'd need to have a much more defined eye-shape to pull off the no-eyelashes look. They go for a clean, highly stylized look, and their eyeshapes have pretty sharp and defined angles and plane changes, your eyes in this are a little... soft-oval-ish. It's not terrible by any means, but I think…
A lot of what you have just seems to be detail to try and cover up something. The best clothing shows what's underneath it via pretty well defined landmarks. Does the face under this have cheekbones? Another thing is, do you know what materials the fabrics are? What is the fabric covering his face? If it was say, a…
In your tool a function is being defined after it is used. It works on the second try because its defined at the end of the first pass. If you script is a single file, move all you function definitions to the top of the script. If you script is multiple files check this page for the evaluation order.…
I definately agree. 6 months is a long time to sponge off my parents, which is why I mention the $5k mark as being a guestimate 'break even' mark. I think 3 months is a stretch, but definately do-able - I wouldn't count on it though. And yeah there's quite a few pitfalls to avoid. It would require alot of planning, but as…
Hey there, welcome to the forums! Looks like I'm the first to respond here. Anyway, nice sculpt you got going there, the arm muscles are well defined and correct. I think the sartorius and the rectus femoris could be a bit more defined (perhaps pushed in a bit more and set at an inner angle). A cleave in running down the…
thanks ... what is arma 2? Anyway , I wante to first get a decent tod realistic couse everytime I change it it changes the way also my textures look so it is sort of useless to define a tone in my textures if the tod can dramatically change them ... as for the rotten and decayed stuff I am right now working on a set of…
@rollin: Yep, I'll add a "disable/freeze viewport" button. @ErichWK: You'll be able to define which meshes you want to use for baking. For example, when you press the "Render" button a dialog will appear. Then, you select which lowpoly meshes wanna use and the same for the highpoly meshes. For the AO a cast shadows/receive…
Important to note that your albedo stores both your diffuse and specular color/intesnity values. For non metals, the diffuse is used while a fixed reflectivity value is applied in the shader (4% linear). For metals, the diffuse is turned black in the shader while the reflectivity is set by the albedo map. The metalness map…
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heyho, ok the problem is not that easy but I can hardly find information about that. At least nothing that helps me. I have several functions in my .ms file They are not inside of anything. Now I want to create some macroscripts that call these functions instead of putting the function itself inside the macroscript. Now…