Thanks guys, much appreciated! kosh3d - Thanks! Haha yea 😅 Love your engine man, crazy clean work. I'm using a basic sub-d workflow in max, chamfer modifier for some of the support loops and then manual loops and clean-up. I just like the control you have with that. Looking into the Marmoset bevel shader workflow as well…
There is certainly a high level of rendering skill in this piece. You clearly have a understanding of textures, based off the sheen of the armour and the fuzziness of the fur. However, in terms of making it loom proffessional, so like the official concept art you get for an animated movie or video game, you would need to…
Hi everyone, I'm Rupendra Kumar, a 3D vehicle and hard-surface artist with experience creating game-ready assets using AAA production workflows. Previously worked as a Vehicle Artist at Rockstar Games. I specialize in optimized vehicles for real-time engines and game production pipelines. I'm currently available for…
Getting all the detail looking the way I want. Having a lot of fun with it so far and not running into any issues. Although, i predict to have a lot of issues with creating the high poly. Floaters will help keep the geo clean but since I do not have ZBrush, hand placing all the supporting edge loops will prove to be…
Looking for someone to redesign the 4 main characters (I modeled, rigged, and animated the characters myself as prototypes for temporary demo functionality. I want to work with someone for a full redesign of each character, including rigging. I don't need animations) Game is a local 4 player co-op dungeon crawler (like…
Hey Polycount, Releasing Quadify Ultra today, and wanted to share it here since this community has always been where serious topology conversation happens. https://youtu.be/1_7xRSyeLUc What it is Quadify Ultra is a retopology addon for Blender 5.0 with an ML routing engine. You select a mesh, hit Ctrl+Shift+Q, and it…
All the needed files and exactly the same directory structure, though? This script looks like a one-off thing, when anything changes, it breaks - it expects not only exact names of everything, it also has to be placed in the right directory for it to work and all the matlibs (each containing one material; fixed order, if…
Hello, I am looking for a 3D animator specialized with female animations, looking for someone to create a feminine walk cycle. Please email me your reel portfolio whether it be a website, artstation, youtube, etc. @ eflora.co@outlook.com Thank you,