a temporary mesh will be generated in that tool with unique material ID's and different colors on each element. That mesh is used to bake the texture map - even in previous version never did I intended to keep that mesh, so its always deleted afterwards. If you want to have a separate function that just assigns a multi sub…
interesting concept spacey! The legs look like they wouldn't support the body, but they give it an interesting feel. random collection of random sketches...
jordank95 Sorry , to show any screenshots I have to ask for permissions but my guess it's pretty typical approach when you do something of macro scale. Buildings for example with unique uv for AO and blend masks , while having repeating base materials . Splat sharers for terrains etc. And decals for wall signatures , small…
Hi guys, here's my update 1. I struggled to create the fish tank with one texture. a new technique for me and an exciting one. spent around to weeks until finding a satisfactory look: I will use it for the small tube for anyone interested: I used xNormal for creating heightmap, and used it later for the parallax occlusion…
Agreed, it's solid. As for some first impressions I had: The Untold house looks atmospheric and seems mostly realistic, but many edges have very wide bevels and are lighter like you might do for more stylized stuff. Edge wear is real, but usually not as extreme and even as that. The big round arches over some of the doors…
bear, hehe same here, got all of their albums on random today that and, Megadeth: Rust in Peace switching to Slipknot on random... need soemthing more inspirational.