It's a good start but a lot of the weapon is missing excitement, for example, that middle of the rifle near the trigger, there is nothing going on and it looks more along the lines of an extruded block. I know it's not, but it looks like it.
Your color divided by 256 = Color value between 0 and 1. For example : 127 (gray) = 127 / 256 = 0.496. Note that our color widget is in linear space (not sRGB as in Photoshop).
The script works on 3dsMax 2014. Reset the viewports, run the script when the Perspective vpt is active and the distance is 250.0. Zooming in and out and in the listener the pirnted values are correct()for example 12,56, 21831.6)
https://youtu.be/yCOi-dFZuPw Unlisted video. Gave a bare bones example, solid color Material ID and no normals or curvature. Haven't updated to 2.2.1 yet but I'll give it a shot.
How to create this torn pattern at the edge? For example I have a rectangle or a simple plane with simple color, but how to create this torn edge? Please help me... I beg you.
@JadeEyePanda I'm after something that looks cartoony, but looking a little bit realistic too. Is there any example on how i should tackle his face to look more 'cartoony' or something?
Looking fine so far, please upload your images properly, nobody likes attachments really : P Hostr has an desktop client, for super easy uploading per example
I did it per screenshot. Tried to keep it as short as possible. For example http://ericchadwick.com/img/env_mmo_worldbuilding.html#treevillage Another polycounter did it with rollovers. I'll see if I can find it...
I think it could use some red accents around some of the areas to help separate areas that blend in too much. A good example would be bounty hunters shoulders in this image:
I just used working on films as an example because it's what I know. I never found it to be boring or tedious. Only physically exhausting, and annoying to have to deal with human beings.