heh, thanks dejawolf, works great now, but what if you want to have a background, for example, if you want to avoid a black border around your alpha, that is not possible?
I wouldn't link the pectoral into the deltoid, I would do it like in the second example in the link I showed you (bendy straw style). Deforms much nicer
Thanks for all the encouragement guys. Here's the link, http://www.gnomon3d.com/coursesnew/10week3d/chargames.html I'll be submitting my new course description (and a better example image) shortly.
Have you tested in game? Often the shader handles normals differently. I ask because this is often present in editor, but, for example, in quake4 or doom3, this can render correctly.
That would be the best response ever! I want that sent to him and documented all over the net. The Smirnoff example. I can't imagine how he could reply to that.
I hope this starts a movement to simplifiy some games that come out, get back to their roots. For example, I'd love to play a game with nothing but one analog stick.