Yeah, i just installed it to a different location and it works. Have you installed the example projects while installing unity 5? I unchecked them during the installation.
Fbx converts all bones to a straight hierarchy with forward kinematics. So anything fancy will be stripped out. Best bet (for ANY game) is to look for an example hierarchy to start with.
Agree with texture, looks like a lot of wasted space. Pattern on your cable for example could be easily tiled which would reduce your texture space by a ton.
it can create lightmap issues - see the example with the crate here: http://udn.epicgames.com/Three/LightMapUnwrapping.html also making objects out of multiple materials can be a performance problem.
If you prefer a wiki with dark text on a light background, log in, go to Preferences, and change the skin. For example: http://wiki.polycount.com/w/index.php?title=Polycount&useskin=modern
^^^^^Definitely name tags. For example, I didn't even realize I was talking to one of my favorite artists, YOU But otherwise, easily the best night of GDC for me
you do not have to set key frames to do this if you just duplicate your mesh. but this is an example of exploding a mesh for baking. https://www.youtube.com/watch?v=bgYoXF6QmWw
I love this, very few critiques, if any. I really like this. Some of your UVs look stretched, the workbench for example. Glad you're finishing this up man.