Hi V!nc3r, So from scratch the usual pipeline for creating a fully animated character for games goes like this: _Concept/ Drawing/ Referencing your character to help understanding proportion and shapes. _ Modelling the actual character (High poly into low poly/retopology) _ UV mapping + Texturing _ Rigging + Skinning. At…
Hello, been a bit since the last post. The days are turning into: day 1 = learning/research, day 2 = execution. I like to post with progress. @BeardyDan Thanks for the suggestions. I went ahead and added more edges on the door, added a indentation for the handle, and made my own cube map. I will definitely look into the…
wow, this looks great, dude! warm lighting gives the whole thing a very tender feeling. Some breakdowns of your pretty, optimized assets would be really nice:D Especially for vegetation - it looks so badass, I would totally love to see a tutorial on that one - as you mentioned there aren't that many. And the composition of…
Don't forget Blender, it could become the new Standard in the near future with the 2.8 so it is worth learning it in depth and it already starts to be used in AAA games like those by Epic Games and Blizzard (but mostly by independent external studios that do their skins and special events updates) and it is very popular in…
There is a number of video tutorials that will cover this and, for me, seeing is usually the easiest way to understand on the first go around. Also, check out this websites wiki for detailed explanations and plenty of links to tutorials and further reading. Baking is something that was really troublesome for me as a…
Neavah - I probably should have said in the opening post, I'm really after some advice/pointers rather than tutorials. Coincidentally I actually watched the tutorial you posted already. All it tells you is how to go to UVW unwrap, and flatten map, which of course I already knew ;) For some reason by default, his UV's were…
Definitely going to want to check out that link above for normal map stuff ^ As far as the diffuse texture itself goes, it looks good as a base right now. To add to it, you would want a nice build up of grime. Don't be afraid to get that bottom part really grimy and filled with soot. There should be, in almost a gradient…
38. Conclusion This project felt tough at times and took a lot longer than expected, but I challenged myself with a lot of different workflows, concepts, and even learnt a new program along the way (Mari). Sometimes larger projects can be difficult to finish because of how long they take you, and they can really get you…
Here's a great list of game engines, just google any of these for more info: http://en.wikipedia.org/wiki/List_of_game_engines If you want an easy 3D editor, Unity is about as easy as it gets. You could also look into UDK or even start taking a look at some of the basic XNA tutorials - while both of those options are going…
^ this I am a self learner and I read books so In addition; instead of taking traditional arts classes at the local community college, you can just learn to sketch on your own. Since CG does not require the arts at high level for starters make a basic sketch of what you want to make. Or you can go to Youtube and type speed…