@Rapture117 - Thanks man! The scene is running in UDK. As far as techniques I used for making the scene, I used 3dmotive's advanced mesh paint tutorials as a jumping off point and then tailored the materials to my needs for the floors and walls. The zbrush modeling wasn't anything very complicated, for the floor tiles and…
Hi Plum! I'm hardly unbiased here (although I did start working at Quixel because I love the software, not because I was recruited to say good things about it) but I'll answer as best as I can. Obviously I can't (and won't) comment on competitor software just because it's not my place. 1. Of course! NDO allows you to 3D…
Do what you said with zspeheres or anything really (a sphere or whatever), grabbing and pulling the mesh into the shape you want and using dynamesh when you need to get even mesh resolution or want to merge things quickly, then when you have your form down, retopo in zbrush automatically with qremesher. Another way you…
I'm not sure if you'll find any serious responses for a few reasons. For starters, basically everybody in the games industry has tons of ideas for games and so it seems kind of odd to see somebody who is probably taking a class on game development but has no ideas. Second, there's always the whole "if I give out my idea,…
Here's the main concept art I developed: I also have a bunch of concept art in the following blog post: http://dariksmithart.blogspot.ca/2013/10/action-analysis-concept-art.html Some designs from that post: This is the main character. Will probably have to give her another design revision, but just to get an idea of the…
brandon, the number of graduates that have jobs really doesnt matter. you can be a great artist with a shitty attitude and you still wont get a job. the experience of the teachers is useful information though. orpheus, if you go to school, just make sure you push yourself. dont JUST follow what they give you. go above and…
On http://www.3dbuzz.com you can find some good video tutorials about motionbuilder. They show how to export a skeleton from Maya and charcterize it in Motionbuilder. The tutorials deal with motionbuilder version 4, but I think it still the same process. Basically its the same procedure from Max to Motionbuilder. I don´t…
Well, I managed to model all the veggies and started preparing the UVs. Each color is going to be a different UDIM - don't know if I approach this the right way. I mean the groups or texel density. If you guys have any tips on how to do it correctly, I'll be grateful! In the meantime, I'm gonna watch some tutorials on YT…
What software are you using to model? Found a great article for baking right inside max, but even if you aren't it's still a great resource to read. https://www.pluralsight.com/blog/tutorials/tips-creating-perfect-normal-maps-every-time As a max user, when I'm doing PBR metal / roughness workflows for unreal I find baking…