Thanks guys, I'm after advice on facial topology, such as what it is defined as, what are it's principles etc. What are the best/most common software packages. Basically anything you can tell me on topology and facial topology would be great. Also any advice on Mudbox, I am creating a head to mirror an imported image of a…
"-The company has to be in America, and you have to at least know what city they're in. (Preferably a ZIP code or better yet street address, but just city will work.) The main reason is that right now I don't have geocoding support for anything outside the U.S. If the site takes off, I'd definately like to add it, but for…
artist one is a general entry level artist, two is someone more experienced but not to senior status. the difference between an artist 1 or an env artist is not the same title to compare. some jobs are looking for warm bodies, some are looking to fill specific roles. but an env arts can have a rating of artist 1 or 2 or…
To be honest, poly modeling a likeness is close to impossible these days. Thats a good start, but something your lacking is the facial structure of the face. Instead of pushing verts and tweaking to make him more recognizable, use a sculpting program and define the froms more, This is a much easier approach that will give…
if a game were based off another game, i'd call it a clone, or some variety of the word, depending on what it's copying. if a game is a modification of the engine, it's called a mod. and i think that's all that should be associated with what a mod is. there is a broad spectrum of quality in the genre. to me, an indie game…
Updated pic above Lengthed shins, increased hand size, wrist and forearms. Created seam along shoulder armour pieces(which should better define what I was going for, btw) to allow for better deformation of those solid inorganic pieces. Also rearranged edges to improve roundness where it was needed. Not sure if I'm going to…
First thing I noticed about him was how flat his face is. Bring the lower portion of the face from the cheekbones out a bit. Pulling out the brow ridge would help too. Ear is a bit on the small side. The bottom should be in line with the bottom of the nose, or thereabouts. Its a tad too far forward too. If you're going for…
5 hours in and the story isn't as engaging as FFX was. I really miss the battle system from FFX it definately feels like a single player MMO. I don't miss the random encounters at all and I like seeing danger ahead of time. The graphics are awesome! Theres so much detail in the town, and the hunt board is a great idea. Now…
i had a SanDisk 256mb refurb before i got my iPod. was really sweet for getting it $15 from woot!. but i kept finding myself wanting a bit more space. definately go for 512 or a gig if possible. unless you can just sit and listen to one or two albums over and over. SanDisk's are no hassle straight up players. whereas im…
Very cool concept John! Although he is kinda... gross I love the expression on his face. I think his nipples should be a little more defined and tinted, although I can't quite tell from the angle of the shots. You have such nice shoulder & arm (whats left of it anyways ) musculature, I could learn a lot from your example…