Company Description Interested in working for an exciting company that is redefining the way people play video games? Interested in working for a world class company in a fun, and rewarding environment in Barcelona? Then Gameloft is the company for you! About Gameloft Leader in the development and publishing of mobile…
** POSITION FILLED** We’re looking for a skilled Environment Artist with a focus on stylised art to join work on an exciting new VR title. If you are self driven, with a keen eye for detail and a passion for environmental storytelling, this is the perfect new role for you. About Us @ Toast VR. We are a family owned company…
There have been a few threads on this indeed (a lot of which I haven't read). The answer is really pretty obvious: you'll want to charge enough to be able to pay your bills, and in the end maybe even make a little extra, rather than operating at a loss. For instance, you could calculate and/or estimate your annual…
Process is mostly the same, depending on the asset. PBR: realistic If you don't have a library already, defining your surfaces breakouts and definition is the most important step to do early. I like to add solid colors to sections around the mesh (usually from an object-color bake, and make masks in PS for groups) to…
Much of this is tied to two important factors...the emotional response given to the player who either needs or feels strongly about the medium which helps them get by day to day, and the fact that being anon brings out the worst in people. Death threats are pretty foolish, I would rather see both publishers denounce the…
Hey! I like what you've got here; you have some cool ideas. Also, you are super productive pumping out these paintings so quickly! I have a couple of suggestions for you. 1. Double-check perspective in your environments. Some of the pieces you have here look a little off. You can always use perspective grids to help with…
Honestly I think these times are waaaay over by now - at least in some parts of the world with good network access and the appropriate license systems. I dont think the perfect balance has been found just yet, but its getting very close already! Instead of relying on jargon or IP theory semantics, I'll simply give you my…
I live and work in the games industry in California near San Francisco. The jobs I've gotten I've gotten in part because I already lived in California. Maybe if you're already very senior level they'll relocate you, but there's already good local competition for art jobs. I'm lucky I already have friends in the area who…
Kudos to you for continuing to push through on this. I assume the leather you're referring to is the straps around his shoulders. The texture looks kind of muddy. Low-resolution compared to other textures, kind of blurry. Make sure you're using a consistent texel resolution for all the different parts of the model. Right…
RTT will output to whatever UV channel you tell it to use. It's under "Mapping Coordinates > Use Existing Channel". In your above example it is set to 3. Set this TO channel to whatever you set the UnwrapUVW channel to be (normally by default its 1). To set the FROM you go into the material editor click the map, and set it…