Included is the reference image I used. Found it on google, its a dead space art piece. In no way am I taking credit for the art work I used as reference. Everything here was done for the sake of practice and practice only.
Often small strokes and such cause the wacom to pause for a split second. This didn't happen normally before I changed the sensitivity and when I first got it. This is really bugging me, and it happens in all programs including windows itself
A MAA set, this will include 1xAgatha MAA helmet 1xMason MAA helmet A falchion (mason helmet) & a dane axe (agatha helmet) skin weapons will be able to be used by both teams Refs coming soon
As of today, which game character currently has the highest polycount? including hair cards? I have searched google and I saw there are characters that can go above 100k. Is there any main characters that can go over 300k ?
thanks a lot, that's exactly what i needed, just one more thing, should i have a separate uv layout for the teeth ? or just include it with the face and body ?
You can user the resource updater plugin (should be in your left toolbar by default). This will allow you to easily update any outdated resource, including mesh maps.
Completed a sculpt which has basic refinement around the hubcaps, hat, barrel lids and the front grill. Also thought of including my modelling work-flow too.
scratchliquid - It depends on how big your mesh is! As many people find this this incredible confusing (myself included) we´ve looked in to some sort of guide to help out with this!