http://www.bpeers.com/software/q3ase/ There is a free program for editing Quake 3 Shaders. You will need to learn how to use shaders if you want to make a fire effect like Gorre has. Basically it's simple code which points to some images and tells the game how to blend the textures. There are tutorials on that site I just…
I played around with an old demo for a while and decided to buy Z2 last week. I'm cruising through the tutorials now and overall I'm LOVING it. It's verrry different and I have to tell myself about twice an hour to be patient. It's easy to get p.o'd with how 'counter-intuitive' it seems (compared to typical 3d apps), and…
Phew! Done! I can't quite believe it! Huge thanks again to David Cruz! So he's a bit stylised and a couple of areas weren't quite as detailed as I would have liked. It would have been nicer to have gotten a little closer to realism here but considering just a few hours ago I felt I'd never even get to this stage I think…
I am sorry if this post/troubleshooting/request abomination goes into the wrong section of the forum ! Alright , first I wanna say hello to all Polygons here :smiley: -- My grammar in english is pretty rusty althoug I can speak it rly well, sorry for that. Also I rarely create forum posts in general, so prolly my format is…
Sorry about asking such a vauge question. I'm having trouble with the Render to Texture stuff. I don't know if its my ignorance on the subject or if I'm doing something wrong, but it's not coming out right. I'm mostly interested in the LightMap so I can import the mesh into UnrealEd (Realtime2/UT2k3...hopefully 2k4 soon…
Most important skill is paying close attention to details. You missed a couple so far. 1. this is an artist centered forum. 2. there is a subforum for coding. 3. google will return you many answers to this question. Unity is a good place to start. They have a learn section with plenty of beginner focused tutorials, and the…
Looks like some sort of limitation on tall images why don't you send them a ticket see what they can do about it If you have money to spend instead paying artstation you could invest in some quality tutorials : - Barnstone studios -> really eye opening knowledge here that nobody else is teaching [to my knowledge ] - Visual…
A couple of additional ideas. 1. Adding in the ability to record audio clips quickly with each screenshot would be nice because I'd be able to say what I was thinking with each step, and then go back and type up the notes based on what my thoughts were. This would make it easier to create more complex tutorials. 2. Adding…
If you have access to GDC vault, the video that goes along with that presentation will show you how amazing that workflow is, that Joe linked. Probably the most efficient use of trim sheets I have seen in games in recent time. They built an entire playable, open, world out of trim sheets (exception would be the occasional…
Ok well I'll show you what I have so far. I was following the tutorial you sent me and the one I was looking at. The tutorial you sent me was a guy doing monster thumbnails. I see how he can easily change the silhouette as monsters come in all different sizes. When doing a samurai/roman soldier I find a bit more difficult…