Finally done! By far and away the largest and most time-consuming project that I've ever attempted. At some point in the future, I'll do either this kit over again or some other modular kit. For that project, there will definitely be some stuff that I do differently. Larger texture atlases with more pieces for a fewer…
First of all, I love the fact you have a simple website. I click the link and all I have to do is scroll down to see your work. Good job on that [thumbsup] As for your environment stuff, it's looking pretty plain. That could just be the fog or the lighting. I'd say your next step is to try and model some more complex…
I find the background a bit distracting. I'm a minimalistic person so I'd stick with one style in the folio and stay with it. Have you considered tossing wix and just using artstation? Ive never heard good things from wix in general. Especially since it promotes itself on your website. Very hard to read some of the text on…
Thanks buddy, I'll try and figure out a breakdown at the end. I just need to figure out what people want to see so feel free to ask for specifics :) Progress so far on my low poly: It's going slowly but that's to be expected, it's going to be really detailed so it should be worth it. - Checkered areas will be baked to a…
@Danr thanks, I know they go on the inside, but I was looking to add some interest to the building and create an additional light source @Addieo I'm not a huge fan of crazyBump, its just what we were shown at school and I just didnt actively look for a different program, I'll for sure be checking this out. And I mean the…
Hi D1ver, I think your style is really refreshing. Its sci-fi but not the norm. And just by reading your first post I think you have a great attitude and have a good head on your shoulders. Making this environment a decent size with modular pieces, interesting lighting and going "overboard instead of underboard" is the…
Thanks for the replies :) I agree Tigerfeet, I was working ahead too much. I'm not even gonna bother with leveldesign just yet; gonna design the modular pieces I want to use first. If I want to build a hallway from these I will, if I want something more than just that I still have the option to; Currently I'm thinking of…
For the actual ground/terrain: http://www.polycount.com/forum/showthread.php?t=88933&highlight=choco (if you search on his name, he also has some rock tutorials). Outside of that, there is lots to be found on 3dmotive/eat3D (from making props to introduction to udk/cryengine/material tutorials/baking/etc) On polycount, it…
shit sux Didn't do much really. Messed with the wall texture, dicked with lighting A LOT, though it doesn't look like it. I feel like the lighting/atmosphere (or lack there of) is bringing it down. I can make props to add until day's end, but if the lighting blows then it doesn't matter. It's too dark now, to me anway.…
Things like walls and floors can often be modular and/or used with tiling materials made with something like Substance Designer. Depending on what sort of details you're looking to make or how much time you have, actually creating a HP model and baking may not be necessary. Likewise, something like Substance Painter could…