Doing this for a school project were we are supposed to make a fully functional level, an animated main char and an enemy and export it to a test app. REALLY running low on time here but whatever. This WIP is supposed to be the enemy char (its a sewer level). We recently found out the testapp will support normalmaps and…
We are a young belgian indie team who just graduated from a graphic design school specialized in video games and located in Namur, Belgium. We are actually creating a video game in a team of 5 under the name "FrostyFroggs". Our game "Atakapu" was our final school project and right after being graduated we decided to…
Well "next gen" as in not PS2 but PS3. Next model I will definitely use a little more polys. I see the proportions thing now, I had thought I did a pretty good job with them when I did those. For the tiling, you mean to have a separate UV space for every bit? I unwrapped the thing with only the right side made and one of…
Specialized in 3D stylized environments and props. Uses ZBrush, Blender and Substance Designer/Painter. Able to work with Unreal Engine or Unity and can use version control. Knowledge of Unreal and Unity Shader graph. Able to make particle systems. Receptive to feedback. Love fantasy, horror and sci fi. Highly motivated…
So I got a reminder that it was 10 years ago I did my first Zbrush sculp! Think it was kind of fun to see where I started and where I'm at now. Hope it is okay to bump this old thread! :)
First things first: This is a full-time, fully paid position that requires relocation to Germany. But fret not: We encourage applications from non-EU nationals. If you sign a contract, we will organize your visa and work permit for you. You will be fully supported in finding a nice play to stay, organizing health and other…
Hey all. My journey through game art self-learning has been going along with my Polycount activity, it made sense to post this here, since these forums have always been an awesome resource and hub to connect, and a place that I feel everyone is always kind to me, for some reason! I was wondering if any of you would feel…
About Dr. Panda Dr.
Panda is developer of games for kids. We are a team of international artists,
designers, developers and marketers committed to developing truly fun products
that have a positive impact on the life of children. Dr. Panda has as mission
to help kids learn about the world in a broader and deeper sense and…
passion project for me as a transformers fan So here is my interpretation/reimagining of the classic Deceptions Soundwave. Made in Maya and Render with Arnold Main Renders: Grey Main Shots and Asset Breakdown: Turntables: Main Grey