It really depends on the tools you have in house. there was an adage I saw IIRC in Game Developer Mag circa 2005 along the lines of "Great Tools make great games" in an article on this very subject. Obviously back then the engine editing packages were pretty limited at best. Most of the "big" modelling packages are very…
Well, I've suspected something like that - they're a bit confusing from the beginning, and i probably need to make some more informal introduction into these tools. Let me then introduce myself first: my name is Alexander "Joss" Khalyavin, i'm Maya tech artist/developer with ~16 years of Maya experience. Autodesk Maya…
Next thing I would do is duplicate the problem mesh, delete history, do a humanIK quick bind and then export that and test it in engine. If that works correctly, then you know the problem has to do with the mesh itself rather than the import/export process. If this is true, then I'd probably start by copy the current skin…