Diffuse and spec textures if any of you is interested ;) Still interested if any of you know how to do a cool opaque glass shader in the marmoset toolbag ;)
It's fullbright (emissive set to pure white) and has a black shell (duplicate all geometry, use the fatboy plugin, assign a material with pure black diffuse).
Im wondering, when he said the map for a level was 128k x 128k, does that mean just for the diffuse? Was there several more for the normal and spec and whatever?
The jaggies are caused by the alpha map, not the diffuse. Anyway, this is not the thread for bitching over a couple of crappy cars they dropped in ;) They are just that, you hardly ever see them.
Does unity automatically batch like materials? For example, I have a bunch of Bumped Specular materials where the only difference is the "main color" swatch which is being used to recolor a diffuse map. Will unity batch these?