I love this Ben! such wow. I have been wanting to do a Amanita fan art piece for some time :) Now I definately will.. someday... Soon. As for feedback I think the stars are a bit overpowering, they take away some of the focus. In the ref picture they look merely hinted.
sure i understand polycounts these days can go through the roof. but you should use your polies in a wiser fashion. there are a lot of polies not defining anything that could be placed somewhere else to give the silouhette a more interesting appearance. just C&C'in. keep it up man.
If you're texturing in PS just overlay a render of the UV template, make a note of the edge loop that defines the Iris, and texture accordingly. As you will never see the back of the eyeball you can delete half the mesh and Unwrap a planar projection. This will give you a perfect template to texture over.
If you mean the concept artist they get a lot of work from, http://www.kekaiart.com/ ... how is that style defined? Digital concept art, high detail but with clever composition omission... I don't know. It's kind of a commercial style, which reminds me of Norman Rockwell, who is also awesome.
..?_? Well depends what you define as hand painted. All types of texturing are technically hand painted. If you don't like texturing in general then it won't matter if it's realistic or stylized. Both require a good deal of painting. Your kidding yourself if you think realism doesn't require it.
Definately agree with eat3d stuff... the Old damaged pillar is awesome :D Wish they would hurry up with the dozer part 2 though :D :D Practice any time you aren't asleep - and then you will dream of quads :D At least I did not so long ago :/
Hey S33th, thanks for the feedback! i'll prob revert back to the previous version then, thanks for a second opinion :) Good call on the bony joints, i'll definately work on those too. The dress is closed right now (the ref was a closed model.)I'll prob try the open one too.
I like this character and how you've modeled it. The textures need some more love though, the material definition is lacking(like Ged's already mentioned) and you need to define the different parts more. The face needs more tints of red for example on the nose too. Good stuff!
I agree with s33th. I would also look into defining the straps on the guys torsoe. They are really flattening out and look like that Hangover t-shirt of the baby pack thing painted on. I would suggest just taking the geo of the torsoe and popping some of it out off the chest.
I'd just add in the vertical loops needed to get rid of the n-gons around the windows. Some of those loops it might have been quicker just to select and add a bevel (smaller distance, possibly doing one level of rounding for any edges that actually define an edge)