Adjusted the material a little bit, as well as the diffuse and normal maps. Attempted to get rid of that plastic-y sheen. Let me know if this is working better.
This is a great start on the diffuse work. It might not be a bad idea to make it a little more contrasty, but overall I think it's going in a great direction. Nice work.
Last Gen Shader = Diffuse, Normal, Specular, Gloss, etc. This is a NOT Physically-Based Rendering approach. These are basically games from XBOX360/PS3 and previous generations.
The end assignment for 3D low poly at the first year of Digital Arts and Entertainment. Only used diffuse and opacity maps. https://sketchfab.com/models/e6dec7a98d1b4994abea73ecdf32cebc