The mask is alright, but incredibly simple and boxy, especially considering you're going to normal map this. Why not sketch out a few designs before you model, or speedsculpt if you aren't comfortable drawing?
poopy result of a speedsculpt session with Chunkey was about 1h so I guess that fits in...yah I know hellknight blah blah k.scott blah blah... OMG I pimped something OMG!!
cool, i really like the fact that you don`t need any plugins quick try to get a decimated speedsculpt in there http://p3d.in/qQMr5/spin matcap support would make this the bomb
I like the way you did the trees in this last painting. The ones on the right really have a nice sense of volume. Also - don't do speedsculpts - do long, 5-10 hour sculpts where you focus and get reference and correct and fix it till it looks good. Speedsculpting and speedpainting is something professionals who've already…
speedsculpt from today. Also tried streaming again. So you can see the progress realtime on my livestream. It's in two parts because I ate a delicious sandwich between sculpting http://www.livestream.com/tomsketchbook/video?clipId=pla_31294738-759a-4e47-92b8-ccf72e576feb&utm_source=lslibrary&utm_medium=ui-thumb
Hey all, Thanks for taking the time to reply with what truly is heartfelt response. I am unemployed (completely) and spending upwards of fifteen hours a day modeling (organic, hardsurface, env), sculpting in zbrush (refining high polys or doing speedsculpts) fiddling with xnormal trying to get better bakes, and texturing…