Hey guys, I thought Id share some screenshots from Spiral an episodic indie adventure game for iOS devices. We've aimed at providing a console like experience with a one finger touch controls system. I worked as a Junior Artist on the project and this my first game release so Wooot (y), I was mainly tasked with creating…
sup! I'm definitely going to work more on the wall jump and make it puuurfect:) Going to adjust the timing, make the wall taller, make the first jump more jumpy and not so lifty, hands grabbing the top earlier and make the feet feel less "sticky". As for the lipsync, I don't feel super exited working on those but the…
Well, actually it's an alpha version. A lot of features aren't available yet and it's quite bugged. After the implementation is complete it should work exactly as the CPU-path AO and I could add the final documentation. To document it in alpha state is a bit labourious because all can change in two days :\ Yep, there are…
Hello! Thank you. Heres another progress shot of the block out and conceptualization of possible tileable scale and procedural design. Yes! it wasn't my first choice actually. This was suppose to be a mini scene of the previous post's concepts. But when I tested it in unreal, it didn't felt aztec-ky enough. I guess you…
Had to do some tunneling equipment for a project and thought I would post up my reference that I used http://en.wikipedia.org/wiki/Tunnel_boring_machine http://www.herrenknecht.com/ http://www.herrenknecht.com/products/tunnel-boring-machines/traffic-tunnelling/epb-shield.html…
I'm not sure what else to call this feature, but I'd love some help in getting it back. Since I started using max I've had a cut tool that would present me with a dotted line from my initial click, to where my cursor is before I click a second time and finalize the cut. I have seen behavior in some people's videos that…
@almighty_gir thats a nice little chart. take that to some studio heads and see if you can get a job as there lead tax attorney. because you have the whole equation there in just 5 lines. unfortunately there response will be to laugh you out of the building. taxes don't work like that. they have an over paid teams of…
It is a nice model, but the numbers aren't what you'll see in a next-gen (PS4/Xbone) racing game. They are actually comparable to those from Forza 3. From the discussion here, http://www.neogaf.com/forum/showthread.php?t=376652&page=178, the numbers they used were: LOD0: 172753 polys LOD1: 45074 polys LOD2: 21802 polys…
That gross green color in your normal map usually means you have flipped face normals. If you work with Backface Culling on, you can catch flipped faces before you export. The UV unwrap feels almost like an Automatic Unwrap. There are a lot of elements that could be stitched and some that could be stacked; some of your…
Hello guys! Let me start off by saying I am a total freaking noob when it comes to this area, Im a bit out of my element, but what I am doing is making a huge mod overhaul for a video game called Total war: Shogun2. This requires me to change to the map from japan to china. After a tedious process i have got this to work…