Hello. This is a character texturing project I just finished using Substance Painter. The final image is rendered using Vray in Maya. It took me about two to three days to finish texturing and another two days on look dev. Any insights about how to improve the piece are appreciated, thank you. More on…
Hi my name is Robin Florie. I’m a Concept Artist / Illustrator . My passion is sketching, drawing and painting. I am Looking for paid freelance work or regular work as an artist. Please visit my website www.florie-ink.com For all inquiries, please contact me at robin@florie-ink.com Robin Florie robin@florie-ink.com…
hi, i made a skin for a model but when i try to view it ingame for the most part it is white, alot of the skin is made up of light colors which are the areas on the model that appear white ingame but the darker colors appear fine ingame. anyone know how i can fix this?thanks. btw when viewed in md2 viewer it looks fine.
Hey Polycount: I was wondering if anyone here would have time to answer some questions about their experience and interviewing process for Outsource Coordinator positions for Art. I want to try to best prepare for an interview I've been given next week, and I want to assume they're going to be looking for technical answers…
Alright folks, I'm currently working on a werewolf concept and the following image is a screenshot showing its stage of development so far. I decided to break up the typical werewolf anatomy speaking of the feet and make them more closely resembling to human yet severely mutated. Anyway, I am looking for some thoughts,…
Hi all, if anyone knows of any good weapon artists can you please post their portfolios/contact info here? If you are reading this and you ARE a weapon artist that is looking for work, please drop me an e-mail at daniel.luka@ubisoft.com Update: This position is now available for offsite contracting. The candidate must to…
Hi, I am a digital illustrator I am currently looking for projects to work on. I love to draw in a stylized anime style but I am able to adapt to other art styles. For more and examples; https://yvk1ko.carrd.co Email: yvk1koartz@gmail.com Thank you for considering
1. Small scenes where you modelled/textured everything, bigger scene for layout and composition. Latter can be much more liberal with megascans/third party stuff. 2-3. Depends where you want to work. Have you looked into companies yet? 4. Not using references enough, eyeballing too much, not having a decent breakdown of…
I am a 3d game artist currently trying to get into industry,iiam looking for entering as a prop artist.please give honest feedback. here is my portfolio https://www.artstation.com/avvjoo7
The North Carolina studio is looking for an environmental focused concept artist to join our team. Hit me up with any questions. https://jobs.funcom.com/jobs/81351-sr-concept-artist