This is tailored towards beginners or curious people -------------------------------------------------------------------------------------------------------------------------------------------------------- GENERAL INFOS 1 - Yes, Cinema 4D works very well for a game workflow if you know your Software 2 - No, you 99% won't…
okay say you have an unnecessary edgeloop on a circle. you select the loop, press backspace. yay the edge is gone!, you go into vertex mode - and OH NOES, the vertices of the edgeloop are still there so if you had pressed control + backspace, it would delete the edge and the corresponding vertices - saving you time
"Better latter than never". ;) Because the bench is harvestable, so their interactive interface is covering the one of the ammo box. Can harvest first (for recover some wood pieces) or using the Safehouse Customization mode, move the bench for aside, to be able to pick the ammo.
The USD Team at Autodesk is happy to announce the releases of USD for Maya 0.32 and USD for 3ds Max 0.11. USD for Maya 0.32 comes bundled with Maya 2026.1 and is now available on Github . USD for Max 0.11 is bundled with 3ds Max 2026.1 and is also available on Github as well. USD for Maya Key Highlights Animation…
If it keeps rebooting and no BSOD, it's because you didnt specify "no reboot" on error...which would've helped trace the faulty hardware. Boot into safe mode, go to control panel>system>advanced>settings: under system failure there's a box that says "automatically restart" uncheck it. Now reboot, let XP do its thing and…
Just had a look at your file. All the selected faces highlighted in blue have no smoothing group assigned. You need to do this before export. And when you export make sure to check 'smoothing groups'. To assign smoothing groups to all faces go to face mode in editable poly>select all faces>go down to the polygon:smoothing…
Perfectblue - nope, painting over greyscale is tedious, i find it requires too much effort to get the results i want, i essentially have to repaint the picture entirely because i dont like mediocre job layer modes achieve. Working in monotone is relaxing though. Thanks a lot for that paintover dude, it almost made me want…
Holy collision issues batman! There are way too many collision bugs that seriously hamper the fun in the game. From getting stuck behind pipes to getting pinned between usable objects, it was just a mess. I wrote up some feedback on the issue. One major usability note is the fact that its damned hard to tell what objects…