i have made a character in max 8(4700 tri's inc accessories-not shown) i created a normal map in zbrush using zmapper i have thrown on some basic colours to give me an idea. Ireally want to go crazy with the texturing and would love to add a skin shader to her but do not have the 1st idea on how to. Please can you guys…
Hello, I am Plokman and I am here to recruit for Terrier Games Inc. A new Indy team. We are seeking any who have talents in the fields of Engine programing, Modeling, Writing and any other form of media that can help us develop. We currently are developing a RPG which details on can be seen here:…
I`ve decided to make a new thread for this project since I didn`t wanna spam my sketchbook with it`s wips. This is what I have so far when it comes to the head itself. I still plan on working more on it since I`m still not happy with the skin`s color and complexion. The beard also needs more love, so I`ll eventually make…
Moi is fine til you want a mesh you can work with or bake from - then it's just the standard shitty cad converted mesh problem. I find fusion 360 to be less of a pain in the arse as you can at least bring in a parametric version to max and tweak subdivisions before converting to a polymesh or baking from it. Modo uses the…
Hi, I am Scott Petty from Aesthetic Games Inc. We're currently looking for a talented 3D Character/ Creature Artist that has experience with highly detailed horror creature models and various enemy types. For now, this is just a small indie self-funded gig, but I can do my best to compensate the right person, starting at…
Any cheap $300 IPS sRGB monitor like 98 % of sRGB + colorimeter are perfectly fine for anything . Much better than expensive one without colorimeter. I always suggest to spend money to something like x-right colormunkey or spider rather than expensive monitor. And it's often cheaper in sum. If your don't setup ACES…
To better show progression, I have a backlog of work I'd like to share. I'll start in chronological order! Male Torso Study One of my first sculpts in Zbrush was a study of muscles in the torso. The back is a bit rough, however, I will most likely not go back and touch it up since this is an older piece. Orc Lesson This is…
The actual liftoff and kick look pretty good. That run up is a little stilted, is that posed and timed out from a reference? I'd say that every step has to be treated with weight and solid contacts and each one builds up until you're believably having the character jump. Maybe you need to take out a few steps that aren't…
It doesn't have to be completely exact in those cases, you're not needing precise CAD data or anything so you can mill out metal components irl. The tank can be.. tank sized. You should be able to extrapolate something approxmate surely by looking at similar objects. Furniture can be made in proportion to a say a human…
Looking good @AdrianZaplata and @alytlebird! Did you guys use modular segments? I went about using 2x4 segments on the walls, 2x2s for the floor and 4x4s for the roof. Examining the concept, that pool table is enormous. The largest regular size for a table IRL is 3.6 meters long, in the concept, it looks almost double…