It's done deliberately to reduce mipping artefacts when you are viewing from a distance What you're showing here is the opposite - your texel rate is too low for the screen pixel rate and you're getting filtering artefacts as the GPU scales the texture up. I'm not sure what you're viewing the examples in - I would…
Hi there. Here is my lowpoly fanart White Mage from Final Fantasy. Created using 3Ds Max and Zbrush. Tris 4.459 1024x1024 - Diffuse, Specular and normal :)