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Re: Zoonoid's Cute Girl
Reply by
Alemja
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Jul 2015
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3D Art Showcase & Critiques
"Clay" render of the lowpoly normals with some flat colors and patterns in the diffuse, hair is currently a placeholder.
Re: Jolyne character model
Reply by
korner_kick
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Mar 2019
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3D Art Showcase & Critiques
marmoset shader with subscatter surface. Does it have to do with the diffusion settings? thanks again btw
Re: Colt 1911 A1 texturing wip
Reply by
Shrike
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Jun 2013
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3D Art Showcase & Critiques
now it dosnt look like black, it looks like poory lit change the diffuse maybe
Re: The Junkyard
Reply by
ssgibson
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Apr 2013
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3D Art Showcase & Critiques
Just wanted to show one of the unwraps/textures. This is for the robot standing in the junkyard. Diffuse: Spec: Normal:
Re: ZED - Epic skin
Reply by
Steban
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Dec 2014
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Riot Art Contest
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Riot Art Contest - Character Art
Hi, this is my Low poly character, almost finished. Just with its 2048x2048 diffuse map
Re: "BLUBBER BUSTERS" Game Dev Blog
Reply by
Haftoof
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Feb 2014
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3D Art Showcase & Critiques
Very cool concept! Super awesome work, thanks for the info on building out the diffuse base...
2 results
Re: Tiled texturing advice
Reply by
Joost
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Feb 2015
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Technical Talk
Tile your diffuse first, then create your normal map from that, using NDO2 or Knald.
2 results
Re: Sketchbook: Soki
Reply by
Soki
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May 2011
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Digital Sketchbooks
Some objects I'm texturing as part of a midterm. Only have diffuse maps so far.
Re: First PBR Stylized Dagger!
Reply by
dirigible
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Aug 2015
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3D Art Showcase & Critiques
Your metals are looking a bit too bright. My suggestion: make the diffuse colors darker.
Re: DailyDouble - Adventures in Dota-land
Reply by
BluPanda
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Mar 2014
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Dota 2
WIP! diffuse and normal only. Dark Seer Round 2. - Concept designer Brian Lawver.
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