For the unwrap window, move it to the second monitor and go to Options > Save Current Settings as Default. You can also open this file: C:\Users\USERNAME\AppData\Local\Autodesk\3dsMax\2014 - 64bit\ENU\plugcfg_ln\unwrapuvw.ini And edit these values: WindposX1=XXX WindposY1=XXX WindposX2=XXX WindposY2=XXX The Slate Material…
* Save it as a .txt file (name it something fitting, like Opacity_Buttons.txt). It doesn't matter where you save it, although \ZBrush 4R8\ZScripts might be a decent place for it. * Load it with Zbrush (ZScript: Load) * This will immediately compile the script into a .zsc file, as well as run the script. If you want, you…
Hey, just wanted to update this post since I found an answer. I ended up deleting the prefs folder (in case anyone doesn't know where it is: documents/maya/2015-x64 [or your maya version]/prefs) and that worked. This will delete your custom shelves and other saved preferences you may have, but it'll fix the issue of…
https://drive.google.com/drive/folders/0B3MqnjvYw6fzbGY0SVNYUVdjVUk?usp=sharing hi here it is. i cuted away some part of video, but you may see - at begining of my screen record without this pattern photoshop works smooth, then i started quixel and loaded project in ddo, close quixel and get lagging with shapes - at the…
No, I'm not. I am currently using 2.0 and saved a preset with the option "Save ID Preset from Document". I had to move the xml file to the 2.0 preset folder and it recognizes it's there. I'm not getting the results when I reuse it. But I do know with the 2.0 set up, it all starts with a blank slate. I'm just trying to load…
Nice model and execution, but the style just doesn't do it for me. I really like the other characters though, and i kind of liked this model before the texture(which is really well done, jsut doesnt grab me in a positive manner) You work is really nice though. I have many of your previous works on my harddrive in my…
i'm sure there was a way to influence the order of items by dragging to the right spot, but why don't you just edit the actual (text)-file, that defines your marking menu? on windows it can normally be found in your personal folders under maya\v(ersion)\prefs\markingMenus as a *.mel just look for the items in question and…
I found a weird bug with Maya 2008 and texture paths... probably unrelated, but if you have two textures with identical filenames but stored in different folders, Maya will only load one of them when you open the scene, and it will replace the file path of the 2nd one with the first. Even if the path was correct when you…
-Coffee -Music -Polycount -Coffee -Browsing through anyone and everyone's portfolio's for more work to put in the "Uber Awesome Work" folder. I also get pretty motivated throughout the day sitting next to a few friends at school, kinda just feeding off each other. Or we'll glance over and see someone else's poorly done…
We currently use PlasticSCM in Gluon mode for our Asset server, which comes with a few advantages like being able to download single assets or folders, file locking etc. Previously I've used both SVN (ancient as it is) and Git for art assets, and I think neither works very well. Honestly, much more than version tracking,…