- The quickest way to make sure normals are pointing the right way is to turn "Face Orientation" on in the Geometry > Show Overlays menu of the viewport in Blender. It'll highlight anything flipped in red. I'm under the impression the original tires have flipped normals, so when you flip the mirrored tires to match them…
With a color. ;) You might have triggered someone to make that for you, or they might see this as being a small issue. You know the names well enough, you just now associate them with there material slots. Once you got that you can then start to get an understanding of each one and why they are needed and what their limits…
Maybe a bit offtopic and i do not want to rant: Isn't this exactly "the problem" also in other areas (even other "industries") ? "The industry" does not define clear standards (and also the management fires everyone doing the real work).. So not only the newbies does not know what to put into their portfolio but also the…
It's already here. There are a multitude of file formats that look and sound just as good as what Blu-Ray provides. http://en.wikipedia.org/wiki/Video_codec Blu-Ray just uses MPEG with some proprietary bits added on. It's not like BR holds a monopoly on 1080p video. Any MPEG video of the same resolution would be identical.…
an experimentation fixed some things like the door rivots. realized the normals dont show in unlit mode in udk so had to add some lights temp placement for now. Added some spec but not my actuall spec map yet just a constant.(thanks Johnicus) I also realized my textures look alot different in lit mode as opposed to unlit…
Yes, I tested it yesterday. The values coming out of the node do actually exceed 1 so the clamping happens later - probably in the Shader - and shape splatter is working fine Try popping a histogram range after the node to bring the range back into the 0-1 and use the material scale value to set the height range you want…
Now a client or lead comes and asks for changes and you do that again. A chamfer modifier (or shader) would remove the need for this process entirely, keep it a ton more lightweight and easy to edit
@Yourname942 - Actually I didn't code, I couldn't figure it out myself (code confounds me, lol). What I did instead was look at the different areas my characters would have to be in, then created a set of animations for them in 3DS Max to repeat. I then imported the different animations and set up an animation tree with a…
with 1 trigger you can cycle stop slow fast in kismet, you could also do other game play options like separating the triggers, have the player input a number on the keyboard? or add buttons to screen if its mobile. I'm just saying to re-think the problem. Is there another way to make it work for the game? 3 triggers ontop…
This is the reply I got from a 11secondclub mod. "In regards to your question about auto-embedding, a lot of forum software will do that for you now (with plugins). The way we do it is that we a have a parser that runs before each post is displayed. It searches for links to YouTube/Vimeo/.mov files/etc. We then replace…