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Re: UE3 Material Issues
Reply by
okkun
·
Feb 2008
·
Home
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Technical Talk
Just throw the mask into the alpha channel of your diffuse.
4 results
Re: UE5 Preview: Emissive texture at shallow angle issue
Reply by
radiancef0rge
·
Mar 2022
·
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›
Unreal Engine
output your mask texture to the diffuse and see if the mask disappears at glancing angles as well
Re: Royalty-free human base meshes?
Reply by
armagon
·
Aug 2019
·
Home
›
Technical Talk
But that's mostly for diffuse stuff. I wanted just the high-poly with details.
Re: First Character Model
Reply by
Calv!n
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Jul 2014
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3D Art Showcase & Critiques
No. Just planing to keep it simple for now and go with low poly and diffuse.
Re: Vray or Mental ray, for photo realistic characters
Reply by
JonathanLambert
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Jun 2012
·
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General Discussion
SSS = Sub Surface Scattering = Light diffusing through layers of skin
2 results
Re: Hand painted environment - Wood house
Reply by
le0tard
·
Sep 2015
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Featured Artwork
Those trees look amazing! I'd love to see you diffuse.
2 results
Re: Robot Workshop/Bedroom
Reply by
CodyBlack3D
·
Mar 2017
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3D Art Showcase & Critiques
And diffuse textures are done. Going to start playing around with lighting next.
3 results
Re: Fuse box
Reply by
linkov
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Mar 2010
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3D Art Showcase & Critiques
calling this done. 970 tris, 1024 texture, diffuse, spec, normal.
2 results
Re: Another ANet test for the pile!
Reply by
S_ource
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Nov 2012
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3D Art Showcase & Critiques
looks good but i did see the "stripes" in the diffuse as highlights first. :)
Re: Sketchbooks: Mawcos
Reply by
Mawcos
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Mar 2014
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Digital Sketchbooks
Lowpoly assignment. A maximum of 1000 tris and one 256 diffuse map.
3 results
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