Thank you so much for you critique. It was more helpful then i thought it will be. I know now that i will really really have to sit down and learn that texturing. I already slowly started to dive in to magical waters of substance painter. I'm also in process of learning Unreal Engine (not the coding part of it). But…
The camera is first person although we have our own 3rd person character for some simple cinematics. Alot of focus is on the character arms because he's wearing this special glove devices that give them their powers. Speaking of logistics thats funny because I know what you mean..its been a little challenge coming up with…
I love the Textures! Awesome material definition. You have improved a ton since you did that sniper rifle a year ago. If you look at alot of the GoW models you'll will notice all the architecture have gears modeled into them. The only one i see is from the chandelier base. Needs a beam of light coming through lol. There is…
Ok, well I got stuck. I never even know what Expose nodes where/existed to this post. I managed to find it and created a script. Now Im confused. A: Do I need to do any constraints to the twist bone other than have it as a child of the clavicle? B: Do I attach the script to the bone, or etm, or scene? Either way, how??…
I passed my theory test without reading the highway code book- was in crunch time in the run up to my test so it was a case of grabbing some test cds and just memorizing the answers and hoping it would stick.... fortunately it did and I just scraped through :P My instructor is booking my next test as I type this, luckily…
All I've got open is StoneFang (The GARGOYLE GARGOYLE mod i'm doing and coding) and OpenArena (GPL game in preperation stages for Q3A source release), both having small plans and small, TINY teams (though OpenArena has accomplished more than stonefang though) and with little demands and orders as i'm too lazy to make them…
Well i don't have a specific target hardware. I just want to make smthing nice. Modulate 2x is almost good, except those awful artefacts due to the divided range. And well i don't see that kind of thing in games. I wonder how to make a nice static lighting on a RT scene like I've seen here.…
Except there is no theft. AI is not able to steal, that's technically impossible. You cannot compress 240 terabyte into 8 gb vram, not even download it to an average PC. Not a single pixel of the originals is in the AI weights. And that would just be one training set, that's the size of the Laion5 dataset. And there is…
I haven't tested this, but something like this will work: import json
import maya.OpenMaya as openmaya dagIter = openmaya.MItDag(openmaya.MItDag.kDepthFirst, openmaya.MFn.kCurve)
output = [] # Iterate through all of the dag nodes and get the curves.
while not dagIter.isDone(): curveIter =…
Just would like to share my experience . it's awful. Chat hallucinating all the time. Invents nodes out of a blue . Some never existed output parameters . Wrong expressions . Misguides you all the time . So amazing contrast with Blender where it writes its own addons , create node tools under your requests or draw you a…