Hi all, it's been a long time since I posted, here's my progress on the Ranger. Currently I'm creating his suit in Marvelous designer, I did a first simulation with light quality setting: After some feedbacks I did a more detailed simulation, fixed the trousers and the jacket, here's my most recent progress on it : There…
Very work in progress preview of the Reality Chambers, having this kind of alien crystal style - hard to get a good screenshot took so long getting a crystal material, at the start I was full on SSS and refraction and whatnot but render times were through the roof The floor is still very empty but its not the best…
thanks for the feedback....the site is not ready but i was having a hard time uploading on here....the weapons are roughly round 700 polys (should have the poly count in the pic) I took a workshop on Normal Mapping but still haven't learn yet to apply....im still in school and constanstly trying to improve myself...and any…
Little update. I worked on something new for my Sandstorm effect and just wanted to share my progress. My problem with what I was doing before was that it was frankly pretty boring and simple. So I decided to try making the smoke vortex out and spiral like the sand was doing to create more interest. Here's a test of what…
I don't think I ever posted the final version of this character anywhere on polycount, not to mention the progress images where scattered over a long multi thread when the original min Domwar was going on. SO... here he is. And here is a series of images showing the overall progression during the competition. I have plans…
Here is a small snippet showing my development for the tool! What you're seeing being played is in the Unity dev "game" engine. It is all still a work in progress, but I'm happy with what I have been able to accomplish. The navigation is functional and the barebones of the app is built. Next up is to incorporate more tools…
I was kind of disappointed by the lack of an Arena, and the shortness of The Dark Brotherhood, Mages guild and The Companions questline, but then again, everything else has massive polish and not all your choices are obvious. Rather than be completely linear in quest progression you seem to have a little leeway in how you…
Did not post here in a while, been busy with work and life. I 'completed' my Japanese themed room, I don't really like how it turned out but I learned a lot doing it. I started another environment and I'm progressing much faster on this one. I also created my first substance in substance designer. Here is some screenshot…
With this addition I'm up to speed on progress again with 4 days to go until I have to submit! I've spent several days Zbrushing the stone walls so here's a look at that These show the fireplace and stairs I did make a very simple rock texture again in Designer but so far there is a problem baking in Painter so I'm in a…
Here's an update on my progress; Wheel: Car with smooth shader: Car with wireframe: I've been making some good progress. I still need to model the interior, some extra details and the windows as well as perfecting some of the topology that I'm not happy with. The car right now is sitting at 1,466 Tris with the wheel…