Thanks Rexo. The cinema is going to be the central element with a different design to the rest of the modular shop structures. Another consideration is I will create some kind of modern art statue or fountain to place in the middle like I had on the old version. .
I am fairly early in the process of this project, I just finished the modular parts that make up the building and some vertex painting on the bricks. So I am looking for some feedback or any ideas that anyone might have! The idea for this project was to make a London pub that feels alive. I was inspired by the The Roebuck…
What kind of drone did you use? Got any tips for delighting? I generaly think that large objects like this building are better off done in a modular fashion with tileable textures and some decals here and there but this should be interesting.
Oh, but then we are talking about astronomically huge differences. Houdini is a modular software that is built from simulation and area recognition, everything in Houdini is modern and take a good lot of time to process due to it's power, there is no comparison between Maya and Houdini.
Thanks guys. My environment is made up of very unique buildings and assests so it would be hard to reuse my modular pieces, ill mosy likley go with keeping it somewhat small but focusing on making everything look amazing!
Thank you guys! Here are some of the updated screenshots. Content pack #2 is now released and available to all patrons. https://youtu.be/GtYu363p1HM I am currently in the design stage of the next pack: Modular guns. Stay tuned!
You could do a quick level design thing with UE4 and existing props, I'd use LPV so you don't have to bake anything. Have some fancy vertex painting and modular buildings would easily impress.
Should also post some of the assets I've been working on for the scene. Here we have the first building blocks of the modular buildings. Right now I'm building the modules by floors, but is it better to position single wall modules in UDK?
I am modeling mostly from the artbook. And there is same sword, but with flat grip, but as I can see the real version is round. Now I am confused. Or maybe they just made the swords in more modular fashion I guess.
Think modular with both your textures and your models. Some examples to get you thinking: http://www.brameulaers.com/tutorials/generic_wall_tutorial/generic_wall_tutorial.html http://www.thiagoklafke.com/modularenvironments.html http://www.philipk.net/tutorials/modular_sets/modular_sets.html MOAR!…