ercktjoe, uncheck "tangents and binormals" was a reference for exporting out from a 3D app, AFAIK that's different from turning ON "compute binormal in pixel shader" for Xnormal,which is still recommend by the Unreal Engine programmer. In a sync workflow you won't need to split UV at hard edges, beside I don't have any…
Unforunatly downloading will be no good. Games are getting bigger in size, games around 10-15gb like batman for example, will take hours to download to a new console. Right now I can take 10-20 or even more games with me to a friends house and play all afternoon. With this tech I'll need to drag a console over. If we're…
erm... Thesis for bachelors? I thought that was a thing for post grad degrees. It's a written thing? not an animation? as far as topic goes I think approaching animation from another discipline is most interesting? for example Analyzing cinematography/editing of an animation and study the interplay between the animation…
As thomasp said toggling on keyboard shortcut override function tend to solve these kind of issues. However recently I spent quite a lot of time customizing 3ds Max interface and hotkeys and I noticed an interesting fact: depending on the window currently active (like Main UV, Material Editor, UVW Editor, etc) the…
You will want a much cleaner base mesh if you are going into Zbrush to do some sculpting. For example on your edges if you try to add any wear or detail you are going to get some horrible deformation because of the polygon distribution (I assume) and the extreme sharp edges. You should take a look at some of the tutorials…
Nice man :) like i said, the hardest part that requires the most effort is over. look up some youtube videos on facebook ads, make sure they are late 2015/2016 and you should get some ideas flowing. the email list from gumroad is invaluable like you said, be sure to blast that each time you release a new product. I did…
Perna, I agree with that sentiment as well, though only to an extent. Brand is important when you need to consider the support that comes along with it. MSI is a taiwanese company for example, while they may have good products, their customer support can be horrible. So in a sense knowing the brand and what comes alongside…
Good job man, it's looking quite nice. I think you need to work on some of the timing and weight of your animations a bit. Some of the (I'm thinking the parkour one is a good example) feel quite light and floaty. Check your curves to give the speed and impact are appropriate for piece. Some of the animations have…
if this model is for "realtime" use id highly dicourage you to use 2 different materials becasue it will splt your model into 2 or more drawcalls and if this character casts or recieved dynamic shadowso r appears in reflections/refractions the negative performance impact will multiply significantly ! you rather should just…
UV islands are the chunks of UV's. So for example, don't unwrap a box and weld the sides together, keep them 6 separate pieces. The reason you want every face a separate smoothing group is because the edge where they connect is really sharp. For example, a cylinder can be 2 smoothing groups. You can assign the faces that…