Hi guys, im trying to make a modular environment but wondering if theres a good shader to test on in Maya so that i know if the material and normal is working correctly before i go into udk. Thanks!
Boolean is one method. In 2023 that's a Compound object as you probably know, so it's a bit of a one-way trip, no undo once you've initiated it. It's pretty good with watertight meshes. Another would be to set up a modular system of meshes, and model them on a grid so they snap together perfectly. You could have a wall…
Great work on modular pieces! You also did really well on the jukebox :+1: Everything seems to be ready for the next work stages. I'm excited to see more of it, good luck!
Another update here. I managed to get most of the environment modular pieces built so everything is snapping together nicely. Having some issues with verts being .000004cm off >_<
The projects has actually been wrapped up and is for sale on the UE marketplace now! https://www.unrealengine.com/marketplace/en-US/slug/modular-urban-city-asset-megapack?sessionInvalidated=true
Thanks man!, at this point I'm just trying to recycle my previous project and make it playable :P. But thanks for heads up on modular textures, will definitely look into it on my next project!
These look like a great base to build from! Are you doing modular buildings or individual assets? I've been trolling bbobs kraut and tank... good stuff. Post some wires!
Currently, my status is implementing some modular assets for the environment (walls, doors, pillars, windows, staircase) and blocking out assets w/o textures to get a better understanding of the overall
https://www.artstation.com/artwork/LY1zA i know it's really mundane but ive been rly proud of the modular rock mesh i made since i learned so much doing it
I was commissioned to make this modular dungeon kit for a game project - it's pretty barebones and generic but these little sets are fun to make. The presentation scene was rendered in Marmoset. Better res pics on Artstation.