Lowpoly Mako shark modeled, sculpted, rigged and skinned by me Used Zbrush,3dsMax,Roadkill,Photoshop and The Xoliul Shader Tris: 1706 Comments and critics more than welcome :]
Hey everyone.How would you all feel about a thread for sharing tile-able textures that you all have made? Most everyone has some, and a lot of times they may never be used again.Your thoughts?
I am not sure if I am posting in the right category so I am sorry in advance if this is not the case! A question I always asked myself actually is: is it illegal to download an entire website's picture database then share it (with proper credits) to have offline versions!? Before anyone attach me to a poll and set me on…
Greetings Everyone! I'm Stephanie from Ninja Vault team. Some of you may have known that we're currently working on a 3D Action RPG game called Parachronism: Order of Chaos. It is now almost done (I'll show you the progress below). But we still need more members to make it complete. First, here are about the game: THE…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
Haven't posted an update in a little while, so I'm sharing the low poly of the jacket, UVs, bakes, and textures. Once the mentorship is finished, I'll go back and work on the rest of the outfit. But currently, I'm working on a character portfolio piece. :)
iv had this model lying around that I never textured so i'm texturing it. its a...shark marine, with some armor, and his arm is a flame thrower gun of somesort. this is it so far
Sharing some art I made in Blender inspired by "My Neighbor Totoro". Hope you like it. (I'm new to Polycount so please let me know if there is something I should do or anything. Thanks!)