I've been making a lot of it up as I go along and am letting it make itself whenever I can. I've loosely defined some stuff, but haven't decided what their stats would represent. It's all rough and very place holder that I am toying with. I'm going at creating a foundation for something at a very relaxed pace, I'm in no…
I need to control the intensity of a bump node although I tried the remap utility node between the bumpNode and the ShaderNode it doesn't give me the control to which I'm after ?
if you use default z brush plane primitive and your target texture is 1x2 you can use 2 and -2 in Array for x axis (using append new button) and 2 and -4 for y axis. Also duplicate the original plane before this overlay scale up. You would be able to use it as a crop factor after you "grab" it , and then texture > crop and…