Hey everyone! Apologies for the lack of activity, been up to my neck in assorted projects and had to get those done. But now I should be able to, once again, focus on this project and get myself motivated to really push this project towards completion. @Kusken Yeah the tutorial is awesome like Dubzski said. Its really…
Frozan: If it's at all possible. Could you add more to your tutorial (I enjoyed it) but at the part when it ends at (4) you state: "you can now at this point take this mesh and bake it on to a single square poly and have a tileable texture" I'd really like to see this process visually. SHEPEIRO: If at all possible (if you…
Hey man again fantastic work here! Crazy how much you have improved since you started this thread a year ago or so. You definitely have a good handle on creating photo realistic humans imo. I'm wondering what have been your main sources of reference or tutorials to help you achieve this level of quality. I'm especially…
Thanks guys! I'd love to do a tutorial. Things are a little busy right now but I do wanna make some Chivalry items for the Steam workshop so maybe I'll do a tutorial for one of those. I don't think I can use these assets for my tutorial. As for texture sizes...The armour sets are divided into 5 pieces (head, hands, boots,…
The Zpsheres are fine, there is also a video on YouTube which is speedart of sculpting from scratch the bonsai tree. Just search it on YT. +1 what vincentvangeel says: the Uv mapping is bad, very bad. Even when you don't wan't to use roadkill, In max is very easy, but technical and boring technique of mapping. If you wan't…
You need to follow tutorials on basic modeling techniques to remove confusion. I would suggest following the excellent Grenade tutorial made by Tim Bergholz. Grenade Tutorial by Bergholz: https://www.youtube.com/watch?v=Y83FLL6TqF0 Some great reference for PBR texturing: http://www.marmoset.co/toolbag/learn/pbr-practice…
I was going to say "where are makecg and ZacD when you need them." followed by " now that we have worked hard on the horizontal edges. Lets select one than click ring and loop and click connect option-box. Select either 2 or 1 edges, that will allow you to round shape it." Actually the tutorial I posted is far too…
its getting there. your water could still use some more work. this is a great tutorial for water: http://ben-nadler.com/udk-simple-water-tutorial-part-1/ you'll have to do some tweaking since the tutorial is not finished, but it will get you in the right direction. For your waterfall, I wouldn't use particals for it. Use…
Pior, I had to overdose on videos before I saw how easy it actually was to use Blender. Also, I posted a thread link on the last page if you want to follow my questions as a new Blender user, and read responses I got. Check this series out. http://www.blendernewbies.com/tutorials/swf/pretzels/part1/pretzels_part1.html…
I use lattices (in the animation subset, delete history to remove it afterwards) often. Also, other non linear deformers are really helpful, especially the bend deformer if you have lots of pipes and stuff on your model. The sculpt polygon 'artisian' tool also comes in handy. Finally, check out the tutorial on…