What exactly is your method to changing channels in the material editor. Are you plugging a UVW channel into the OSL bitmap? Also, the initial method of using UVW unwrap and swapping channels worked great although I ran into a problem with some other objects I had on hand. I used the method once again and was met with…
The background looked blue but very dark, it was still robbing the silhouette and making it hard to see the model. If you go too light it causes snow blindness and people have trouble seeing details. If you go too dark it robs the silhouette and people have trouble telling where the model ends and the background starts.…
[ QUOTE ] http://gizmodo.com/348769/macbook-air-tear-down-sexy-on-the-inside-too -external DVD drive [/ QUOTE ] Costs extra, something else to keep track of. [ QUOTE ] -4200 is not slow. 5400 is only marginally faster, any higher generates too much heat. [/ QUOTE ] What's slower than 4200rpm? Anywho, my MB Pro has the 7200…
Indeed, but the vegetation models in Crysis are badly optimized. Aim for the Crysis look without the Crysis' waste of tris. Also, Draw Calls is displayed as DP: 2038 (or some other 4 digit number) when r_displayinfo is enabled. Yes, arranging the planes is definitely a pain, but finding the best way to balance visuals and…
[ QUOTE ] Vig, like Daz said, with predictive text messaging, it really doesn't take long. I can type and send "party at 8, between 45th" on my phone in less than 15 seconds. How is that a big waste of time? Have you ever phoned someone when they're at a party or in a noisy area and can't work out what the hell they're…
Huzzah! Now, about performance. I too have experienced some performance issues, but I chalked it up to the fact that I'm working on a 2048 texture that's ~376MB and composed of literally a few hundred layers. I did try out the Enable OpenGL Drawing toggle and that seemed to boost performance a bit (15%?). At the time I was…
I hope youre not referring to me here, as I never said that Activision shouldnt charge for their map packs, but rather that people shouldn't be buying them at all, as it lets Activision know we can be ripped off as consumers. $15 Million they've made off map packs!!! How much of that you think artists and testers got?…
Under the hood the different materials sections will be split into parts anyway (different draw calls), so if it is more convenient for you to have them split up go for it. Also depending on what you are going for I would probably have 1 tiling texture for the exterior and then spend more geometry to detail out the front,…
Yeah, probably but everything I have seen was a huge , heavy and expensive of few grands 17 " laptops you need a special bag for and once it's 15" model reviews say it overheats and drops performance. I never understood why I need to take batteries and monitor with me while I rather prefer small tablet +pen and…
The scene is a bit too dark and i understand thats the desired lighting setup but no point in having really cool environment and props if they are not visible. Also keep in mind that unreal uses the ACES gamma correction so it will look darker than substance or any other 3d app (that probably uses standard srgb gamma).…