Can you make sure the folder where you are trying to export is not write protected? Also, it seems there are a lot of spaces in the middle of your filename, are those spaces part of your texture set names?
windows key + printscreen saves the screenshot to a folder in your pictures library. Windows key + W has a "paint mini" that allows you to edit/crop and save screenshots right then and there(Windows 10 only.)
Totally gobsmacked! You Epic lot are so... epic at what you do! Ditto on the request of texture flats if at all possible! Now, time to save all those goodies to my ref folder.
Are you using the Unity3 beta? Specifically beta5? It wont work with unity 2.x. If your importing it and not getting texture assets at all (they would be in "DemoTextures" folder). then maybe theres some problem importing.
Do you have your own site? If you do, toss it up there in a folder that's not easily accessible to a Google search. If you know someone who does, you can have them host it.
Well, 3ds Max is known for attracting gremlins at night that fuck your meshes up, hadn't you heard? You should have previous save files in your Documents>3dsMax>autoback folder.
I don't remember exactly but it is in the bodypaint documentation. You probably have to copy those 2 files in your 3ds max plugin folder. Then, you maybe have to click on the "more" button there, to find it.
Update on the gloss map not appearing in the window and appearing on screen as grey, even though the saved file was actually showing something in the project folder. Added a new layer under everything and the gloss map reappeared.
Hey mate! just wanted to pop on and say that this is very inspirational! the whole environment has tons of atmosphere! Tis in my inspiration folder! :D Cant wait to see what you do next :)
It wont let me browse to a folder where it can save it. I hit create map anyway and it says do I want to overwrite the file. It renders it out but I have no idea where it is :(