0_sum_0. yeah, sometimes the method doesn't work and it requires certain thinking ahead. Some attached details could be baked in just fine like the buttons if you have them as floating geo without the back side , some clothes details too. Projecting UVs doesn't work well over seams etc. Also depends on a baking renderer.…
Got it! I'm just a bit confused though, are we talking about the same tool? I'm aware of the smooth mesh preview feature, but I've almost always used this button to subdivide my mesh:
Hey, sorry i have been trying to make a video for the last hour but everybody and their fucking brother is bugging me today. Not as easy to follow text but here's some instructions: Scenario 1. You just need to add new sculpted detail, but don't need to add new geometry to the low poly mesh: 1. In general, for an animated…
@BIGTIMEMASTER So here is what I did by following the tutorial I'm watching : 1/ In Maya : So I built my door into Maya : http://prntscr.com/k839ds Then I "separated" all the pieces of the door because in the tutorial it was said that each part needed to be UVed individually : http://prntscr.com/k839og I selected all the…
This is a complicated question but let me take a crack at it. It helps to think of the Skyshop Sky object as another dynamic light in your scene. Objects with lightmaps can still be lit by other lights in the scene; think muzzle flashes, vehicle headlights moving around, etc. All these other lights are added on top of…
fixed it:--2009 renderhjs.net/*I wrote this script for my bachelor project in order to render very high resolotions(print stuff) on low memory systems. Feel free to improve or share this script :)Hendrik-Jan*/SplitRender;( function update_settings = ( local c = SplitRender.splitcount.state; SplitRender.width.value =…
I recommend you use a program called topogun for your retopo work. It's about $100 for a license, but it's worth it. http://www.topogun.com/ In a nutshell, here's how the process works. Once you're done with the high poly, use decimation master to get the poly count down to a reasonable size. Import that mesh into topogun…