Hey guys, we are an indie game company working on a CCG type game, with a good dose of innovative elements to shake things up We allready have 2 talented artists, but we're looking ofr a third to complete our art team and speed up the production of disk images. We plan to distribute (sell) the game online, as it will be…
Grabviewport 2.1 2.1 Changes: - Now properly includes alpha masks from Xoliul, 3point shaders and standard material into the Alpha and all other passes - Hides the World Axis icon from the viewport (max 2008 and higher only) - Added directory selection and filename in the UI - Saves settings to ini file and loads them the…
About This Position: Monomi Park is seeking a super talented artist to join our super talented crew! This is a full-time position on-site in our San Mateo, California office. We’re looking for a game artist to help develop Slime Rancher as well as future, exciting projects. Our ideal candidate is well-versed in all aspects…
Terminal Reality, the developer of BloodRayne and RoadKill, is looking for talented individuals. Located in North Dallas, Terminal Reality offers a fun and exciting work environment with full benefits and a compensation package that includes profit sharing. We are currently hiring for Mid to Senior level Animators,…
My Name is Dusty Crandall. I'm currently looking for full time work doing anything in the 3d industry. I can relocate if necessary. I know there are a lot of people looking for work now and whom ever you are, you have a lot to choose from. Let me impress you, let me prove my worth, and you won't be disappointed. Here is a…
Hello everyone. I was wondering if there was an in-depth written or video tutorial on an asset pipeline from 3dsmax to zbrush (including xNormal). I found some video tutorials on digital tutors but have no access to them because of having to pay for a monthly subscription (also a demo account doesn’t let me see them). I am…
Hello everyone. I was wondering if there was an in-depth written or video tutorial on an asset pipeline from 3dsmax to zbrush (including xNormal). I found some video tutorials on digital tutors but have no access to them because of having to pay for a monthly subscription (also a demo account doesn’t let me see them). I am…
Hello everyone. I was wondering if there was an in-depth written or video tutorial on an asset pipeline from 3dsmax to zbrush (including xNormal). I found some video tutorials on digital tutors but have no access to them because of having to pay for a monthly subscription (also a demo account doesn’t let me see them). I am…
Hello everyone. I was wondering if there was an in-depth written or video tutorial on an asset pipeline from 3dsmax to zbrush (including xNormal). I found some video tutorials on digital tutors but have no access to them because of having to pay for a monthly subscription (also a demo account doesn’t let me see them). I am…
Hello! I am Jeremy, and I am the Experience World War Two Team,and we are a battlefield two mod that is currently including the North Africa, and the Pacific theaters, and we are in need of ship models of various types. I figured this would be a great place to look, it being a 3d artist website and all. We need ships for…