For hair, I was looking at hair cards, at the start. I looked at some game models to see what their breakdown was like, namely from the newer RE games since it's fantastic stuff. Then I started trying to place everything by hand. I quickly realized that was probably not the smartest nor fastest way to work given the…
Just wanted to be clear because of the lack of "a" infront of python. Are you looking for someone that's comfortable with the programming language python or someone who would be comfortable modeling a python?
Tidal Blast all the softwares you listed support Python,except Unity/UE4. I would definitely recommand you to learn Python and Substance Designer to start.Just create some nice graphs in Designer and optimize your workflow by making a few Python scripts for your modeling/texturing application.
The more or less final voting results from the Kickstarter are in: Congratulations, It's a python Also a screenshot of the first python docker(a little interpreter window that can access the only Krita python API currently existing: open window count). Also in post: more news on development, including animated fileformat…
I'm afraid not but this is actually very easy to implement. I will definetly add it to my "todo"-list. Thanks! More sophisticated texel density tools will definetly be available in the future. Picking the average TD from a couple faces - that's a really cool idea. That will go to my "todo"-list as well, thanks! 1) Yes this…
Project Name: Planet Postmoderna Planet Postmoderna - Currently in a Phase I, a virtual world demo. Brief Description: Postmoderna has been in pre-production since early 2008, and we are currently using Multiverse for the prototype. This project is designed to be fully organic and will be built by the players' efforts.…
another problem I have seen in the business is people actually think Python is better than .bat... .bat is waaaay more useful than long-winded python. Proved that one in VFX when integrating Unreal Engine 4 at Pixomondo.
You can also use python natively http://docs.autodesk.com/3DSMAX/16/ENU/3ds-Max-Python-API-Documentation/index.html http://tech-artists.org/forum/showthread.php?4257-3dsmax-2014-Python-is-out
Epic Games released with the UE4 Subscription their auto-rigging tool for example. Very powerful but in python. I'm sure some indie dev using the engine would like to see this tool under Maya LT. Most of my scripts work in mel, but I have also one that rely on python (for performance reasons). So yeah, Python support would…
I'd go for python script instead. Same commands available but you gain a lot more general python functionality. Such as handling strings, lists, etc. Here's a good guide for getting started. http://www.chadvernon.com/blog/resources/python-scripting-for-maya-artists/