Coming to a close on my first texture pass. Still have a lot to do with the metal/skin/acc. Here's a preview: Some areas need to be flat-out redone like the basket weave on the metal, and I plan on revisiting the alpha placement for the boots so the doohickies are centered. I also need to do the skin as I haven't worked on…
/tinfoilhat Major news outlets saw a down turn in their ratings, and paid hacker groups to hack companies that'd generate news, to start a media frenzy and panic over internet security, so their tech-security sponsors and investors would get some monies. ororrrrrr the government is funding hacker groups, to influence state…
Yeah. This looks fun, but I also lament the action take. I think it'd be more interesting survival horror style where the objective is often to simply escape, not defeat a monster. The Barlow Inferno stuff is incredible. I've been a fan since the moment I laid eyes on his work. I think a serious adventure/survival-horror…
The entire movie was awesome. Yes she's Superwoman, but who gives a shit - its a fun movie. Had her spine have broken or her arms ripped off it would have been stupid and a lot less fun to watch. The animation that went in to Kong was the best I've ever seen. Awesome, awesome movie. Completely fun and worth the entire 3…
Flight of dragons inspired sketch ;) Its fun to revisit childhood, especially around christmas ! haikai, thanks Builder_Anthony, hey the honest feedback is good. I didnt take that model much further but I agree with some of your points! Snakes are awesome as they can create fun flowing lines. I wouldnt want to keep one but…
Looking good! Fun concept. As an idea for no wanting to see the bald scalp, honestly i'd just have a vertical gradient, where the top is mostly opaque and the bottom is more transparent on the entire hair. and also just have some dark texture on the scalp in case you see it at any glancing angles.
hellooow. after a long hiatus i decided to start working on a game again I'm going to make a full on game soon, but to test our production pipeline, we've began to make a test fangame using 40k for testing reasons and for fun also. hopefully no IP problems cuz its a fan project without any money involved. We do not intend…
I have always been a huge fan of hand-painted textures but never tried to make some myself. So this time I figured I would hand-paint everything. I tried to make my own version of Elwynn Forest from World of Warcraft. It has been one of the most difficult but also fun things I have done here at Playgroundsquad. Since I…
I don't think its dead - People work at different paces and have varying amounts of free time and other commitments! Anyways, I've been focusing on optimising stuff too, using the sofa as a template to create quite a complex master material to get fewer draw-calls & some fun parameters... Does take a while, and with little…
This week was a fun one for me as I had a bit more time to delve into the game than usual. The two things I chose to focus on were artistic process and management design (more on the design on the blog). I've always been a bit fan of workflow improvement and optimization and was really inspired by Michael Pavlovich's GDC…